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Publisher | John Wiley & Sons (UK) |
Author(s) | Diane Carr / David Buckingham / Andrew Burn / Gareth Schott |
Subtitle | Text, Narrative and Play |
Edition | 1 |
Published | 1st February 2006 |
Related course codes |
Text, Narrative and Play
Computer games are one of the most exciting and rapidly evolvingThis book provides a systematic, comprehensive introduction to
the analysis of computer and video games. It introduces key
concepts and approaches drawn from literary, film and media theory
in an accessible and concrete manner; and it tests their use and
relevance by applying them to a small but representative selection
of role-playing and action-adventure games. It combines methods of
textual analysis and audience research, showing how the combination
of such methods can give a more complete picture of these playable
texts and the fan cultures they generate. Clearly written and
engaging, it will be a key text for students in the field and for
all those with an interest in taking games seriously.