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Networked Graphics

Manuel Oliveira, Anthony Steed · ISBN 9780123744234
Networked Graphics | Zookal Textbooks | Zookal Textbooks
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Publisher Morgan Kaufmann Publishing
Author(s) Manuel Oliveira / Anthony Steed
Subtitle Building Networked Games and Virtual Environments
Published 20th November 2009
Related course codes

Building Networked Games and Virtual Environments

Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.
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